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Molly Hoghaug

Quest of Quizzes: Elements of design Quiz

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Quest of Quizzes: Elements of design Quiz

Name of Project: Elements of Design Quest of Quizzes

Grade Level or Age of Participant: 6th grade- 8th grade

School, Teacher and Classroom: Rachel Olmanson, St. Michaels, online class

MCAD Teaching Artist:  Molly Hoghaug

 

VISUAL ARTS CONTENT OR STANDARDS

5.6.4.8.1, Visual Arts, Respond, Evaluate artistic work by applying Criteria

 

OVERVIEW OF PROJECT

Students will download the quiz on all the elements of design in visual arts that they have learned in lessons throughout their years at school. The quizz is in the form of a game where students play through the levels and at the end screenshot their score and send it to the teacher.

 

“BIG IDEAS”/ ESSENTIAL QUESTION(S)

How does a game test ‘knowledge’?

How can testing be ‘fun’?

 

STUDENT OUTCOME OBJECTIVES

Students will:

1. Use their knowledge about the elements art and design to play a digital game

2. Have fun while taking a quiz and connect to visual art content

3. Use the quiz as a learning opportunity

 

PRIOR KNOWLEDGE

Knowledge of the elements of design that they have learned In their visual arts programming

 

ADDITIONAL RESOURCES

https://www.rpgmakerweb.com

The webpage of the program being used to make the quiz 

 

ASSESSMENT

The assessment will be the final screenshot of their score, this will be sent to the teacher and then the appropriate grade will be given according to the score.

What do I want to know?

MATERIALS

RPG maker program

Computer for students

Host site for game

 

LEARNING ACTIVITIES AND TIMING

1. Students have directions for the game provided by the instructor

2. Levels include mazes, door choices, and quests for content

3. The length of time needed for the game ranges between 10-30 minutes

4. Scores are revealed to each students as they go and collected by the instructor

 

TEACHING ARTIST REFLECTION

My concerns are that I will have more trouble explaining it to the teachers than to the students. Such as my mom gave it to her students at a 6th grade level and they got through it fine but I could not show the teachers the ease that the students would have getting through the game. 

 

The students that it was tested on had a good time, they said it was much more interactive than a pen and paper test. They said they wished it had more video game challenges and was less learning but that’s what would be expected, no kid really wants to do schoolwork. 

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PlayStation VR Pain Collaboration by Molly Hoghaug

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PlayStation VR Pain Collaboration by Molly Hoghaug

Virtual Reality Line Learning

Grade Level or Age of Participant: 7th Grade

School, Teacher and Classroom: St Michaels, Art Classroom, Rachel Olmanson

MCAD Teaching Artist:  Molly Hoghaug

Number of Students: 10

 

VISUAL ARTS CONTENT OR STANDARDS

Students will investigate the elements of design in collaborative manor.

1.7.2.2.1 Generate and develop original artist ideas

CURRICULAR LINK / STANDARDS 

This project is about the design element of lines. 

1.7.2.2.1 Generate and develop original artist ideas

OVERVIEW OF PROJECT

Each student will have two+ minutes in a VR headset to draw a portion of a work that will be a large collaboration with the whole classroom.  The students will work in virtual reality using lines to collaborate with the other classmates to create one large piece of art work in the virtual reality program. 

 

“BIG IDEAS”/ ESSENTIAL QUESTION(S)

Collaboration leads to new ideas and experiences.

Collaboration is essential to creativity within the classroom and community

 

STUDENT OUTCOME OBJECTIVES

Students will:

1. Collaboration with each other a virtual reality piece 

2. Apply lines and colors to create an image with their classmates

3. Participate in a virtual reality experience that could contribute to their future

 

PRIOR KNOWLEDGE

Experience drawing and color

Experience any kind of digital game 

EXAMPLES OF ARTWORK

https://www.youtube.com/watch?v=pijO5vH9Ojc

This video gives an example of VR

 

ADDITIONAL RESOURCES

VR program used for the lesson: https://www.youtube.com/watch?v=BE9AHsFgLhI 

ASSESSMENT

  • Did students participate?

  • Did students understand instrutions?

  • Did students create a collaborative project?

  • How might they continue to consider and develop VR work?

 

MATERIALS

  • VR Headset

  • Controllers

  • CoolPaintVR

  • PS4

  • Adapter for Smartboard

  • Lens Wipes for headset and sanitizer wipe for nose piece

 

LEARNING ACTIVITIES AND TIMING (40 MINUTES)

1.     Introduce and overview the Virtual Reality and the lesson

a.     Idea- Line and color are the elements to use for VR collboration

b.     Rules- 2 minutes per student

2.     Instruction (about 5 minutes)

a.     Clear directions on how to put on the headset and safety measures for students and equipment

b.     Review controller buttons

3.     Worktime (32 Minutes)

a.     Students will have two minutes in the headset to draw their portion.

b.     Stay with the students and monitor them closely for questions and safety of students and equipment

4.     Closure

a.     Clean up and make certain all VR equipment is returned

b. Reflect on experience, learning, next steps and opportunities

5.     VR Video upload for teacher

a.     https://support.google.com/youtube/answer/6316263?hl=en (YouTube instructions)

b.     Export from PS4 https://www.youtube.com/watch?v=leqybBMmAWM

c.     Share link with the class so they can see their work! 

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Virtual Reality Drawing

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Virtual Reality Drawing

Planning Backwards Model* 

Teaching Artist Practicum

Name of Project: Virtual Reality Line Learning

Grade Level or Age of Participant: 7th Grade

School, Teacher and Classroom: St Michaels, Art Classroom, Rachel Olmanson

MCAD Teaching Artist:  Molly Hoghaug

Number of Students: 10

VISUAL ARTS CONTENT OR STANDARDS

Students will investigate the elements of design in collaborative manor.

1.7.2.2.1 Generate and develop original artist ideas

CURRICULAR LINK / STANDARDS (if in a classroom only)

*links have changed to all Covid-19 links*

This project is about the design element of lines. 

1.7.2.2.1 Generate and develop original artist ideas

OVERVIEW OF PROJECT

Each student will have around two minutes in the headset to draw a portion of a work that will be a large collaboration with the whole classroom.  The students will work in Virtual Reality using lines to collaborate with the other classmates to create one large piece of art work in the virtual reality program. 

“BIG IDEAS”/ ESSENTIAL QUESTION(S)

The big idea will be learning to collaborate with others ideas and creating a bigger picture with every one else but by only using lines. Collaboration is essential to creativity within the classroom.

STUDENT OUTCOME OBJECTIVES

Students will:

1. Collaboration with each other a virtual reality piece 

2. Apply lines and colors to create an image with their classmates

3.Participate in a virtual reality experience that could contribute to their future

  

PRIOR KNOWLEDGE

Experience drawing and learning the element of line.

Experience any kind of digital game 

LESSON PREPARATION TIMELINE

*write the lesson plan

*prepare the materials

*retrieved materials

EXAMPLES OF ARTWORK

https://www.youtube.com/watch?v=pijO5vH9Ojc

This video gives an example of what they are doing to the best explanation without actually doing it.

ADDITIONAL RESOURCES

https://www.youtube.com/watch?v=BE9AHsFgLhI

ASSESSMENT

Success would be all student participation and contributing to the art work

MATERIALS

*Vr Headset

*Controllers

*CoolPaintVR

*PS4

*Adapter for smart board

*!!! Lens Wipes for headset and sanitizer wipe for nose piece!!!* (for the virus precautions)

LEARNING ACTIVITIES AND TIMING (40 MINUTES)

1.     Introduce the lesson (about 3 minutes)

a.     Idea - with only lines you will collaborate with classmates to make a VR painting.

b.     Rules - 2 minutes per student or less depending on what they want to do with their lines.

2.     Instruction ( 5 minutes)

a.     How to put on the headset (stay next to student when they do so anyway to make sure its right and nothing breaks)

b.     Controller buttons. What buttons to hit and only what buttons to hit.

c.     NO QUICK MOVEMENTS WHILE IN THE HEADSET!

3.     Worktime (32 Minutes)

a.     Students will get roughly two minutes in the headset to draw their portion.

b.     Monitor students for acceptable use of equipment and directions

4.     After class

a.     Make sure they put away all things that they were doing while waiting for the headset and that they are respectful with the equipment after use

5.     VR Video upload for teacher

a.     https://support.google.com/youtube/answer/6316263?hl=en (YouTube instructions)

b.     Export from PS4 https://www.youtube.com/watch?v=leqybBMmAWM 

c.     Share link with the class so they can see their work! 

headgear.jpg

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